When Goomba lands, he can roll out of the move, but it doesn't give him super armour. Most multihit attacks are swapped for single hit attacks.Goomba is heavier, faster, and stronger than Kirby.Purple (based on the unused Boshi enemy).In other words, Boshi has Marth’s Final Smash. Boshi’s Final Smash doesn’t have a cinematic, but the dash itself deals very high damage/knockback.Boshi’s back air is a dropkick just like Yoshi’s 64 back tilt.Boshi’s up tilt is an upwards headbutt, just like… Yoshi’s 64 up tilt… huh.Boshi’s forward tilt is also Yoshi’s 64-Melee straight kick.Boshi’s dash attack has him perform a running headbutt, similarly to Yoshi’s dash attack from 64 to Brawl.Boshi is both faster and stronger than Yoshi, but is also considerably lighter and has a worse jump, making him more of a glass cannon.While he’s not as different from our favorite gween donkey as the other echoes in this thread, Boshi does have some unique tricks. If the egg flies too far without hitting anything, the egg will just break open with no harm done to the opponent inside so Yoshi can't just yeet the opponent into the blast zone effortlessly. Said eggs then get thrown at other opponents to deal some extra damage to both the target and the opponent caught in the egg. When summoned, Yoshi will try to grab onto opponents with his tounge and turn them into eggs. They'll fly into the mirror and leave cracks in it, which can temporarily block views in the reflection. Invisighouls (ghosts who are only visible in the reflection) will sometimes appear, carrying chairs, tables, or flowerpots. Sometimes, the camera will pan down, forcing the players to only use the mirror to see what is happening. A large mirror spans the bottom of the screen, perfectly reflecting what goes on in the match. This stage takes place in a room with a Wily Castle-styled main platform, and four floating platforms above it like in the picture. Hector the Reflector's Haunted House - Torgo the Bear A few seconds later, the web emits electric energy, dealing multiple hits of damage to caught opponents.ĭark Samus' assist trophy function is taken from 3DS/Wii U He places down a web which hovers where it was placed. X's Down Special is the Lightning Web.i was so close to submitting the shoryuken for this.It's like a one-use version of Robin's Up Special. X's Up Special is Rising Fire - He shoots a fiery projectile beneath himself, propelling himself upwards.(if we end up giving samus the ice beam as a special x will probably get something similar).They're exactly like the Charge Shot and Missiles aside from visual/attribute differences. X's Neutral Special and Side Special are the X Buster and Homing Torpedo respectively.X's tether grab makes use of the Strike Chain rather than a grapple beam.Like I said, I don't want every move to be one, but the smash attacks and specials are fair game IMO. X's smash attacks are where most of the obligatory Maverick abilities can go.(Samus' dash attack is PERFECT for X, so I'm keeping that.) X's down tilt gives him a sliding kick like his original games.X's cannon shoots energy blasts for his normals unlike Samus' fire effects.X would emote and vocalize, unlike Samus.Plus, it'd be cool to have a Mega Man whose moveset isn't the epitome of Namco-era moveset design gone unchecked. My first cross-series echo in this thread, and someone very well worthy of the role as an echo for Samus. his sma2 sprite is a good point of reference)ĪT Function: Mario hops on nearby opponents, and throws fireballs at faraway foes ( Wario Wario Wario
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